This guest post is from Danny Stevenson, the founder of the Post Apoc Wargames Forum, a post apocalyptic model maker and wargamer, he especially loves to play CS:GO and he´s always on the site mycsgoboosting.com. Danny posted a comment on Twitter in response to Evan T Pickering’s guest post, describing how he related to the notion of rebirth and rebuilding after the apocalypse. The idea of post apocalyptic rebirth resonated with Danny, so I asked him if he would write a guest post to carry on that theme. He has created some really awesome post apocalyptic models that he displays on his blog here and I’ve posted some images below. Thank you to Danny for sharing his thoughts and insights!
Rebirth after the Apocalypse? This is a question a few people have asked me when they see or read my work.
Chatting to many people down the years, many people associate the Apocalypse with whole scale death and destruction. That this is it. Nothing more. Any remaining humans are reduced to scavenging savages. They seem surprised that in the world I created humanity is slowly trying to rebuild. Looking to recover. Rebuilding from the ashes and anarchy.
For me, one of the joys of the Post Apocalyptic genre is the ability to explore and create new societies with freedom. The destruction of what was removes the existing rules. Some of the societies that I have created are realistic in nature, others are real life in a satirical way and some are purely for fun.
In the Tarot, the death card doesn’t mean just death and destruction. It can mean change or a new way of looking at things. From this death, change follows rebirth and growth. It happens again and again around us every day in every aspect of our lives. The Apocalypse is in many ways the death card for the whole planet.
Looking at the past, it is clear that our dear old planet has survived many apocalyptic events in one form or another. Mother Nature springs back. Life clings on and becomes abundant once again. Often these apocalyptic events remove one dominate life form and allows other (often weaker) life forms to flourish and survive.
Recovery of nature is essential for rebirth after an apocalyptic event. The process could take anything from a few years to centuries. Once the recovery of nature starts it will help support plant and animal life. These in turn will help any human societies starting to form.
What about the plant and animal life? Would an apocalyptic event destroy them all? Have any of the other apocalyptic events in history? Massive amounts of species were wiped out but many survived. When you look at our world, animal life is everywhere, even places that appear barren and dead. Once the spark of life is there it will fight to hang on. Look at the area around Chernobyl. The area was evacuated when the disaster happened. It was heavily contaminated. In less than twenty years plant and animal life has returned to all but the most contaminated areas.
The last piece of our jigsaw puzzle is humanity. When you view a single human and compare them to similar sized animals, humans have no natural weapons, armour or fur. We often have poorer vision, no night vision, poorer hearing, slower movement and little sense of smell. Our success lies in our adaptability, ability to work together and use tools. We instinctively come together as groups and work together. We can build things to help our survival. These instincts won’t go away in times of adversity but often are strengthened.
History provides us with plenty of clues about how humanity can come back from the brink. The main difference is that now some humans would have access to knowledge, weapons and tools from the modern age. These may give our survivors more of a edge.
One thing that takes people aback is in my settings the new societies are often rebuilding. I find it odd that people wouldn’t consider it. After all mankind is a builder. Maybe my real life job as an Engineer has coloured my view. In my experience there will always be someone who can fix, repair and build things. I have met many amazing individuals who despite no formal education can fix anything and build amazing looking vehicles. Not all knowledge would be lost. There will be people with things rattling around in their heads. Things that may help your group of survivors rebuild.
The Apocalypse brings death and destruction. It brings great change which in turn triggers rebirth of the post apocalyptic world . Of course the Apocalypse may allow a new rival to evolve to claim the top of the pile and push humanity into history.
Danny Stevenson
http://mattblackgodsworld.blogspot.co.uk/

			
killed. It seemed like an easy decision: there’s no one in the road, I want to bomb this gap. Oh wait, a car came while I wasn’t looking. Smash. Lying bloody in the middle of road, unsure of who I was, so deep in shock.
Because that’s what happens to us, isn’t it? Or at least, it can be. In the wake of whatever catastrophic event we have in our personal lives, there is an opportunity. A window wherein we can be reborn, change profoundly and become someone different than who we were before.
My take on Apocalyptic fiction in general is one that is obsessed with rebirth. With the idea that apocalypse narratives are just macrocosms of our own lives. Sometimes it feels like we’ve destroyed our own world, that we feel so distant from who we used to be and what we used to believe. But where something is lost the opportunity for something new to be born arises. A new life can come from the part of us or our world that has died. That’s what I write about. That’s the story I want to tell of the apocalypse.
the genre and keep the audience anchored into the setting. Because a post-nuclear world necessarily requires advanced technology, the genre finds itself at a crossroad between sci-fi and fantasy, utilizing the social commentary of the former with the fantasticism of the latter. 
in both sci-fi and fantasy. Although outwardly techno-feudalism outwardly looks identical to traditional feudalism, where it diverges in post-nuclear fiction is at the means of collecting resources. Traditional feudalism is rooted in farming and the production of resources. Techno-feudalism is rooted in the scavenging of resources, both for convenience and because the secret to advanced (and even primitive) technology is lost on uneducated wastelanders. Scavenging is key to the setting. 
While exploring the wasteland, scavengers often come across pockets of radiation. In reality, radiation from nuclear weapons dissipates after a few months. In fiction, radiation is used as a placeholder for magic (again calling on traditional fantasy). Mutants (both human and beast), psychic powers, and unexplained anomalies are engrained in post-nuclear fiction. 
aliens cannot. Mutants, by their nature, rely on body horror. Generally, mutant designs are just a twist on something that already exists. For example, the Fallout franchise combined dogs and men into centaurs. The S.T.A.L.K.E.R. franchise has grotesque chimera and pseudogiants. A handful of franchises go a step further, adding sentient mutant races to interact with humans, filling a roll similar to Elves and Dwarves in fantasy or aliens in sci-fi. Mutants are engaging, as they encourage the audience to think about what other animals would look like in the setting. 
 In many ways post-nuclear fiction is similar to sci-fi and fantasy. They all reflect societies where governments are loose, territorial, or non-existent. They all have monsters, but the manner in which those monsters express themselves through design and intelligence varies widely. All of these things help the audience to better connect with the genre, because although fictional, it is rooted in reality. The locations are the same, but they are presented in through the filter of destruction and radioactive horror. Given the opportunity, post-nuclear fiction can define the post-apocalyptic genre the same way Tolkien defined fantasy and Frank Herbert defined sci-fi. 









